Hello, as you can see on the video below, when i finish my rail rinding parkour (movement with CFrame modification according to a part moved with AlignPosition), i can’t get rid of the bouncing jump all over the place. I’ve tried different ways without success, I’ll put the lines of code below. If you have any suggestion that could help me, thank you !
local function End()
cJump:Disconnect()
cJump = nil
animationSlide:Stop()
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
plr.Character.PrimaryPart.AssemblyLinearVelocity = Vector3.zero
task.wait()
plr.Character.PrimaryPart.AssemblyLinearVelocity = Part.CFrame.RightVector * 30 + Vector3.new(0,10,0)
MovePart:Destroy()
rs.Value.MovementSystem.Value = true
task.wait(0.5)
for i, v in SpecificRail.TouchPart:GetChildren() do
v.CanTouch = true
end
end
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