Basically the script clones “Lava” model from replicated storage and puts it in workspace but I’m not sure how to access it
if the model is a variable, then you can access it through there
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for instance,
local lava = game.ReplicatedStorage.Maps.Lava:Clone()
lava.Parent = game.Workspace
-- you can access it through the variable
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I have multiple maps with the same spawn name so would something like
local spawns = game.Workspace:GetChildren("MapSpawn")
work?
((i would test and see if it works but i messed things up and had to rewrite my code like 5 times already lol)
If you need to get multiple "MapSpawn"s then you will have to make an array and a loop
local spawns = {}
for _, object in ipairs(game.workspace:GetDescendants()) do
if object.Name == "MapSpawn" then
table.insert(spawns, object)
end
end
if you only want one MapSpawn you can use FindFirstChild
local spawn = game.workspace:FindFirstChild("MapSpawn", true)
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