ok so, im trying to make a button change multiple light colours,
but i can only make it work by doing this mess (it doesnt work actually)
only the color part doesnt work
this mess
workspace.TrainingButton.pert.ProximityPrompt.Triggered:connect(function()
local part = workspace.Modeljuan
part:SetPrimaryPartCFrame(CFrame.new(87.74, 2.95, 51.805))
game.Workspace.TrainingButton.pert.Position = Vector3.new(83.624, 6.357, 87.445)
game.Workspace.TrainingButton.handler.Position = Vector3.new(83.624, 6.232, 87.445)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
game.Workspace.LIL.Union.PointLight.Color = Color3.new(0.682353, 1, 0)
script.Parent.Parent.Parent.accept.Decal.Texture = "http://www.roblox.com/asset/?id=5912373783"
wait(0.000000000001)
script.Parent:Destroy()
end)
is there any way i can make it work without this mess
speacial thanks @SpacialEthanRB too for helping