Hello, So in my game, i have a door that you need a certain amount of Coins to enter. and it works fine but sometimes when theres someone with the right amount of coins and someone without the right amount of coins standing at the door, it somehow lets the player without enough coins through.
Can someone please help me fix that and make it so when you walk up to the door, a gui pops up and asks you if you’d like to buy it? and so it saves?
if you can that’d be awesome! thanks!
and also theres 2 different codes for it,
this one goes in a regular script inside the part/door.
local required_coins = 250 local db = true script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player.leaderstats.Coins.Value >= required_coins then if db then db = false script.Parent.Transparency = 0.5 script.Parent.CanCollide = false wait(3) script.Parent.CanCollide= true script.Parent.Transparency = 0.5 db = true end else script.Parent.CanCollide= true end end end)
and this one goes in a local script in a surface gui in starter gui.
local required = 250 local player = game.Players.LocalPlayer local stat = player:WaitForChild("leaderstats"):WaitForChild("Coins") stat.Changed:connect(function() if stat.Value >= required then script.Parent.TextLabel.Text = "Beach World Unlocked!!." end end)