How can I change the direction a player's marble will roll depending on their camera position?

I’ve tried using Humanoid.MoveDirection, but it won’t work for whatever reason.

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Can you provide some context please? I’m not sure what you are referring to when you say “marble” in this situation.

My bad, the player is controlling a rolling sphere in my case, and I can’t figure out how to get it to move based on where the player is looking.

Edit: Did it with a deprecated feature and it works, how would I do this without a BodyAngularVelocity?

Angular Velocity is the new BodyAngularVelocity. (lmk if this isnt what you are looking for)

That’s what I was using at first, I literally swapped it with a BodyAngularVelocity and now it works

It would help if you shared some code demonstrating the problem?

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