How can I change the direction a player's marble will roll depending on their camera position?

I’ve tried using Humanoid.MoveDirection, but it won’t work for whatever reason.


Can you provide some context please? I’m not sure what you are referring to when you say “marble” in this situation.

My bad, the player is controlling a rolling sphere in my case, and I can’t figure out how to get it to move based on where the player is looking.

Edit: Did it with a deprecated feature and it works, how would I do this without a BodyAngularVelocity?

Angular Velocity is the new BodyAngularVelocity. (lmk if this isnt what you are looking for)

That’s what I was using at first, I literally swapped it with a BodyAngularVelocity and now it works

It would help if you shared some code demonstrating the problem?

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