Hey developers!
I’m currently working on a version of Tetris in Roblox, and I have a function that slowly drops each tetromino per set amount of time. Here’s a quick example:
local speed = 1
while wait(speed) do
LowerTetromino()
end
The idea is that when a user holds down the S/down key, the value of speed decreases and ultimately causes the tetromino to fall quicker. Is there a way I’d be able to apply that speed to the loop immediately without waiting for the previous speed to finish waiting?