Hi So I want to make a system that can tell me when ever something in the logservice is sent and it’s a warning. I think it would be something like this:
local log = game:GetService("LogService")
log.MessageOut:Connect(function(message, messageType)
if message.messageType == warn() then -- this is just an example I know this is not how
--- what ever
end
end)
How would I do this??