So I made a script that detects if any of the parts in the character are touched, it checks if the part it touched is a certain velocity, then it kills the player. But when I fall, the character touches its own limbs, killing itself. To fix this, I tried to check if the part it touched it not in the player’s character, but somehow it just doesn’t kill the player at all. Here is my code so far:
wait(0.5)
local player = game.Players.LocalPlayer
local char = script.Parent
char.Torso.Neck.Enabled = false --ignore this
for _, part in pairs(script.Parent:GetChildren()) do
if part:IsA("BasePart") and part.Parent then
part.Touched:Connect(function(part1)
if part1.Velocity.Magnitude >= 50 and part1.Parent ~= char then
char.Humanoid.Health = 0
end
end)
end
end
and it is in a local script in starter character scripts