How can i check to see if all the models/parts in the workspace are loaded?

as the title implies. ask questions if you need to.

I think using

if game:IsLoaded() then
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Workspace has an attribute named StreamingEnabled which, I think, halts execution until something has loaded in a certain range. Maybe this could help?

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Seconding this, this is what you’re looking for.

i was kinda shooting for more of a loading-screen type loading.