as the title implies. ask questions if you need to.
How can i check to see if all the models/parts in the workspace are loaded?
I think using
if game:IsLoaded() then print("Loaded!") end
Workspace has an attribute named StreamingEnabled which, I think, halts execution until something has loaded in a certain range. Maybe this could help?
Seconding this, this is what you’re looking for.
i was kinda shooting for more of a loading-screen type loading.