How can I create a slower moving camera?

Hello, thank you for taking the time to help me.

I am working on a project and I am trying to create a slower-moving camera. I want the camera sensitivity to be more realistic and natural. For example, when you flick your mouse your camera responds quickly in a very unnatural and unrealistic manner. I would like to achieve the opposite of this.

I have tried finding other solutions but came up with no results.
I believe I would have to use Lerp or Tweening to achieve this, but I don’t know where to begin.

If anyone can point me in the right direction or assist me that would be greatly appreciated.

You could lerp (linear interpolate) the player’s camera as suggested or perpetually create and play tweens.

How would I do this? I rarely use lerp.

Do you mean weight added to a camera?

Thank you, I meant that it just didn’t come to my head.

There are multiple topics already about this, just search up “weight camera”

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.