Trying to script separate animations for specific players via user id upon join, how would I achieve this?
I believe you can achieve this by using the Player.CharacterAdded event. This event fires whenever a player’s character is added to the game.
You can use the Player.UserId property to get the unique identifier for each player, and then check it against a list of user IDs for which you have defined custom animations.
Thank you, I have a good idea of what to do for the player part, but how would I go about giving them a new animator script? Would I have to change the values of the animations per animator?
Yea, you would have to modify the animation values in each animator script.
To create a custom animator script for each player with different animations, you can create a separate script for each player and modify the animation values as needed.
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