How can i customize the thickness of a sphere outline

ive recently ran into a problem: i need a ball with a set size and an outline thickness, ive tried using a highlight (middle ball) but the outline is just too thin, i tried using a selection sphere (right ball)
but the outline is too thick, i am trying to achieve a sphere that looks like the cylinder’s outline (left cylinder) and that it adapts to the camera as it moves just like a highlight or a selection sphere, is there any way to achieve it? if so please tell me how i would really appreciate it ^ ^

You could try using a BillboardGui with an ImageLabel inside of it, showing an image of a white circle which you can change the color of via it’s ImageColor3 property.

It would adapt to the Camera angle easily since that’s how they behave. The Gui’s Size property can act like the thickness, just make sure the aspect ratio stays the same, otherwise it will stretch.

You can use a part with a special mesh inside, put a sphere MeshId such as: rbxassetid://482906818, resize the special mesh to negative, then place the part at the position of your main sphere.


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@astrovue can you elaborate further on how to make he aspect ratio stay the same since i dont rlly work with ui i have no idea how to do it
@Crygen54 is there any way to make the outline not have shadows since it kinda looks weird idk maybe its just me

You can disable the part CastShadows property.

i did, the ball looks the same as in the picture i sent

My bad, I did not understood that you were talking about the slight shadows caused by the mesh smoothing, you could try to change the part material to neon, it should remove it. If the neon is too bright, you can adjust the part transparency to reduce it.