Genuinely curious, How can I like detect if the memory spikes to aronud 10k and maybe a new CoreGui / GUI
Not sure about memory, but for Gui you can do
player.PlayerGui.DescendantAdded:Connect()
Genuinely curious, How can I like detect if the memory spikes to aronud 10k and maybe a new CoreGui / GUI
Not sure about memory, but for Gui you can do
player.PlayerGui.DescendantAdded:Connect()