When I am testing in roblox studio, once in a blue moon(1/50 about) I get an internal error of some sort, whether it is HTTP 502 or a marketplace error etc. Is there a way to detect when this happens and kick the player if so?
pcall
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
for i=1, 2147483647 do
local v = math.random(1000000, 2147483647)
local Works, Result = pcall(function()
return MarketplaceService:GetProductInfo(v)
end)
if not Works then
for i, player in pairs(Players:GetPlayers()) do
player:Kick("rejoin now")
end
else
print(Result)
end
end