Hello Devforum! I am currently working on a small minigame project, but I have run into a tiny problem that my small brain just can’t comprehend. I have a forloop that counts down a round, but I have a function in the forloop that will trigger something in the minigame every second. The thing is, I want to have it so that this function only triggers every other second to slow things down. Is there anyway I can go about doing this? I tried using coroutines, but that didn’t work, and I can’t think of anyway to do this.
The section of code with the issue:
if chosengame.Name == "Checkerboard of Death" then local roundtime = 60 for i = roundtime, 0, -1 do text.Value = "Time Left: "..i checkerboard() end end