How can I do this?

Good day devs. I wonder how I can make it that when the player shots a bullet fals down and the bullets in mag will be invisible one by one, when player reload all bullets in mag will be visible again.

If you have the bullets in order, (and the same amount of bullets in the mag, as the gun actually has). You can name them like ‘Bullet1’, ‘Bullet2’, etc. then in your script when you shoot, loop get the ‘Bullet…ammoLeft’ and set its transparency to ‘0’ then during the reload, just loop through everything (add a delay at the end of your loop for #ofBullets/reloadTime)

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