How can I drop the player's body when they die?

Hello, I’m trying to make the player’s body drop when he dies just like murderer mystery 2 but I’m kind of confused about how character cloning works. How do I do that with a script?
Thank you!

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Utilize this.

I just found a solution since my game has a starter character I just Clone the starter character when the player dies here is my code:

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		character.Humanoid.Died:Connect(function()
			local body = game.ReplicatedStorage.Body:Clone()
			body.Parent = workspace
			body:SetPrimaryPartCFrame(character:GetPrimaryPartCFrame()*CFrame.fromEulerAnglesXYZ(0,90,0))
		end)
	end)
end)
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