How can I filter a UI?

Hey all!

My game has recently released a UI, but we forgot the filter.

How can we filter the UI to be in terms with ROBLOX’s terms of service so we can’t be banned?

1 Like

You’d want to use FilterStringAsync for this. If you are trying to filter it from the client, you’d have to use a RemoteEvent to have the server filter it and return the filtered string.

Edit: Did not completely understand what you said. If you are just using your own text, you do not need to filter it (as @Dandystan said). You would only have to filter text that the player inputs and is shown to other players.

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You do not need to filter text that was written by a developer (for example, the word “Shop” above the icon of a shop). You need only filter text that was written by a player and is shown to other players (for example, a pet’s name that they chose).

3 Likes

That is what needs to be filtered.

In that case, you do not need to filter it.

Theyre entering text, so that does need a filter.

So then your solution is what I originally posted above. The article I linked gives a clear example on how you would accomplish this.