Hello, this is the question,
How can I filter text from the server?
Thanks!
Hello, this is the question,
How can I filter text from the server?
Thanks!
Can anyone help with FilteringAsync()? If so, please help me. Thanks!
You can use the following code to filter a string:
local chat = game:GetService("Chat")
local someMessage = "Hello world"
local filtered = chat:FilterStringForBroadcast(someMessage, playerWhoSent)
You’d also have to provide the player responsible for the input string, hence the second argument of the function.
Alrighty, thanks bro for this!!