so i have this Script that Picks A map And When timer stops it picks 3 Random Maps And The players Will have to Vote One But When you voted the maps equaly it dosent Put A Map So how can i fix it
this is the Script
local rep = game:GetService("ReplicatedStorage")
local Mapsfolder = game:GetService("ReplicatedStorage"):WaitForChild("Maps")
local booleans = rep:WaitForChild("Booleans")
local variables = rep:WaitForChild("Variables")
local choice1 = variables:FindFirstChild("Choice1")
local choice2 = variables:FindFirstChild("Choice2")
local choice3 = variables:FindFirstChild("Choice3")
local winner = variables:FindFirstChild("Winner")
local timer = game.ServerStorage:FindFirstChild("Value").Value
while true do
local Maps = Mapsfolder:GetChildren()
choice1.Value = Maps[math.random(1,#Maps)]
table.remove(Maps,table.find(Maps,choice1.Value))
choice2.Value = Maps[math.random(1,#Maps)]
table.remove(Maps,table.find(Maps,choice2.Value))
choice3.Value = Maps[math.random(1,#Maps)]
table.remove(Maps,table.find(Maps,choice3.Value))
wait(1)
booleans:FindFirstChild("VotingSession").Value = true
wait(10)
booleans:FindFirstChild("RevealVotes").Value = true
wait(5)
booleans:FindFirstChild("VotingSession").Value = false
booleans:FindFirstChild("RevealVotes").Value = false
local chosenmap = winner.Value
local map = chosenmap.Value
local clonemap = map:Clone()
if not winner.Value then
game.ServerStorage.Value2.Value = 0
game.ServerStorage.EndValue.Value = false
break
end
print("Getting map...")
game.ServerStorage.NameValue.Value = map.Name
wait(1)
print("Getting map spawn...")
clonemap.Parent = workspace
for i = timer ,0,-1 do
if game.ServerStorage.EndValue.Value == true then
game.ServerStorage.Value2.Value = 0
game.ServerStorage.EndValue.Value = false
break
end
game.ServerStorage.Value2.Value = i
wait(1)
end
game.ServerStorage.NameValue.Value = "Choose a Map!"
clonemap:Destroy()
wait()
end