How can I fix ragdoll of my game?

So, I wanted to have ragdoll in my game. What I do is, I add ball and socket constraints on character added.
I disable motor6ds and enable Ball and Socket Constraints and after 1 second I reverse it. This produces a very unnatural result.

1 Like

You are probably already aware of this, but anyways, there is a method named :ChangeState() with which you can change HumanoidStateType to ragdoll.

1 Like

I know that but it doesn’t work as needed. Or I don’t know how to make it work as needed. Could you give me an idea of the resulting code to make the ragdoll state enabled so that player is fully in ragdoll state like in Ragdoll Engine?