Theres 2 things you can try. Make the text as imagelabel so it never changes no matter the device. Or maybe try placing the text inside an invisible frame then add inside the text UIAspectratio. Make sure to set it to KeepParentSize or whatever that called. Hope this helps!
The device is not the issue, it’s the changing the size of the mainframe (that keeps aspect ratio) affecting the textlabel.
I am using Press Start 2P as the primary text style for the game and I can not find that text style on my image editor (paint.net)
That was what I did. I got an aspect ratio for the parent so it keeps it’s ratio and thus keeping the ratio of all elements inside the main frame. Uploading: Screen Recording 2025-12-11 131957.mp4…
In the video, the textlabel has the aspect ratio but the text is still being weird
I am assuming this might be a bug but I’m not sure.