How can i fix the "DataStore request was added to queue. If request queue fills, further requests will be dropped"?

Code:

local function PlayerRemoved(PlrRemoving)
	local PlayerDataSv = {
		--Data
	}

	local Succes, Error = pcall(function()
		DataStore:SetAsync(PlrRemoving.UserId, PlayerDataSv)
	end)

	if Succes then
		print(PlrRemoving.Name.. "'s Data Has Been Saved!")
	else
		print(PlrRemoving.Name.. "'s Data Did Not Save!")
	end
end

Players.PlayerAdded:Connect(function(PlrAdded)
	PlayerAdded(PlrAdded)
end)

Players.PlayerRemoving:Connect(function(PlrRemoving)
	PlayerRemoved(PlrRemoving)
end)

game:BindToClose(function()
	for i, v in Players:GetChildren() do
		PlayerRemoved(v)
	end
end)