First of all, sorry for the unpractical and messy code, I’m a beginner.
Anyway, basically in my server script I made it so that where if you click on an NPC while it is roaming randomly in a set area it will follow you, indicated by a white beam. The remote event fires when a button is clicked and it will bring the NPC to another area.
Then I noticed that if you click the NPC while it is waiting to roam it won’t instant follow, instead actually waiting until that part loops.
I can’t seem to find a way to fix it. Help appreciated
local humanoid = script.Parent:WaitForChild("Humanoid")
local moveToPart = workspace.MovePart
local habitEvent = game.ReplicatedStorage.HabitAnimal
local currentHold = script.Parent:WaitForChild("CurrentHolder")
local beam = script.Parent:WaitForChild("OwnerBeam")
local detector = script.Parent:WaitForChild("ClickDetector")
local spaceBetween = 6
local followRadar = 50
local defaultSpeed = humanoid.WalkSpeed
local z_min = workspace.NaturalArea.Position.Z - (workspace.NaturalArea.Size.Z / 2)
local z_max = workspace.NaturalArea.Position.Z + (workspace.NaturalArea.Size.Z / 2)
local x_min = workspace.NaturalArea.Position.X - (workspace.NaturalArea.Size.X / 2)
local x_max = workspace.NaturalArea.Position.X + (workspace.NaturalArea.Size.X / 2)
detector.MouseClick:Connect(function(player)
if currentHold.Value == "None" then
currentHold.Value = player.Name
end
end)
habitEvent.OnServerEvent:Connect(function(player)
if currentHold.Value == player.Name then
z_min = workspace.Floor.Position.Z - (workspace.Floor.Size.Z / 2)
z_max = workspace.Floor.Position.Z + (workspace.Floor.Size.Z / 2)
x_min = workspace.Floor.Position.X - (workspace.Floor.Size.X / 2)
x_max = workspace.Floor.Position.X + (workspace.Floor.Size.X / 2)
detector:Destroy()
beam:Destroy()
humanoid.Parent:WaitForChild("HumanoidRootPart").CFrame = workspace.Floor.CFrame
currentHold.Value = "None"
end
end)
--main behavior

loop
while task.wait() do
if currentHold.Value == "None" then
detector.MaxActivationDistance = 32
local x = math.random(x_min, x_max)
local z = math.random(z_min, z_max)
moveToPart.Position = Vector3.new(x, 0, z)
humanoid:MoveTo(moveToPart.Position, moveToPart)
humanoid.MoveToFinished:Wait()
humanoid.WalkSpeed = defaultSpeed
task.wait(3)
else
detector.MaxActivationDistance = 0
local player = game.Players:FindFirstChild(currentHold.Value)
local distance = (player.Character:WaitForChild("HumanoidRootPart").Position - humanoid.Parent:WaitForChild("HumanoidRootPart").Position).Magnitude
humanoid:MoveTo(player.Character:WaitForChild("HumanoidRootPart").Position)
beam.Attachment0 = player.Character:WaitForChild("HumanoidRootPart"):WaitForChild("RootAttachment")
if distance > followRadar then
humanoid.WalkSpeed = defaultSpeed * 2
humanoid:MoveTo(Vector3.new(math.random(x_min, x_max), 0, math.random(z_min, z_max)))
humanoid.MoveToFinished:Wait()
beam.Attachment0 = nil
currentHold.Value = "None"
else
humanoid.WalkSpeed = defaultSpeed
end
if distance < spaceBetween then
humanoid.WalkSpeed = 0
else
humanoid.WalkSpeed = defaultSpeed
end
end
end