How can i fix this steering

hello, I’ve been stuck for a while with my steering. I’ve tried several things even a redesign with Ackermann steering
my chassis uses custom gravity because in my game people need to be able to drive up on steep angles without their vehicle falling down when they leave.

My chassis uses forces to push it down towards the ground and uses that as well for the movement.
for steering right now I use a AngularVelocity for steering,

Anyone could help me solve this issue or leave some suggestions?

vehicle_repo.rbxl (142.5 KB)

Sincerely DutchDeveloper

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In line 101 of the Core script, changing
script.Parent.Base.AngularVelocity.AngularVelocity = Vector3.new(0,(script.Parent.DriveSeat.Steer * VehicleSpeed)* 10000,0) to
script.Parent.Base.AngularVelocity.AngularVelocity = Vector3.new(0,(script.Parent.DriveSeat.Steer * VehicleSpeed)* 5,0) seemed to help your issue.

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