How can I fix this texture stretching?

Hi I’m extremely inexperienced with blender / modelling and I was making this lil clump of trash but when I applied the surface appearance some faces apply the texture normally whilst others stretch it like crazy, how would I fix this so it all looks reasonable?

Edit the UV map of the texture.

  1. Import the mesh into Blender, (with the texture applied)
  2. Go to “Edit Mode”, select all faces image by Ctrl+A, then right click → UV Unwrap Faces
  3. Go to “UV Editing” tab and then edit the texture there
  4. Export the mesh back to Roblox
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Tysm!! I did have a few issues with doing what you told me such as using ctrl + a (for some reason my blender just uses a), and some of the names like “uv unwrapping.”

What I did was import it with the texture (I had to fix the origin from it being exported from roblox), clicked on the “modelling” tab, pressed a to select all, then clicked uv → Unwrap Angle Based

I wanted to make it more accurate to follow for other newbies like me having similar issues, I really appreciate the help!

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