Hi I’m extremely inexperienced with blender / modelling and I was making this lil clump of trash but when I applied the surface appearance some faces apply the texture normally whilst others stretch it like crazy, how would I fix this so it all looks reasonable?
Edit the UV map of the texture.
- Import the mesh into Blender, (with the texture applied)
- Go to “Edit Mode”, select all faces
by Ctrl+A, then right click → UV Unwrap Faces - Go to “UV Editing” tab and then edit the texture there
- Export the mesh back to Roblox
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Tysm!! I did have a few issues with doing what you told me such as using ctrl + a (for some reason my blender just uses a), and some of the names like “uv unwrapping.”
What I did was import it with the texture (I had to fix the origin from it being exported from roblox), clicked on the “modelling” tab, pressed a to select all, then clicked uv → Unwrap Angle Based
I wanted to make it more accurate to follow for other newbies like me having similar issues, I really appreciate the help!
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