How can I fix this Weird camera clipping behavior

This might be the wrong category, I’m sorry for that… But I’m not entirely sure where to post this kind of behavior.
I made a tube out of parts.

  1. Made one part
  2. Used Archimedes to create a circle and group it as a model
  3. Used Archimedes on the circle model to create a tube

It looks okay, and feels kinda okay too… but the camera is kind of annoying
Obviously, worst case scenario, I could trap the player in a first person view… but I don’t like that approach and I’d like to avoid it if possible


Is there any way to fix this?
The “depth” of each part is 20 studs… so I doubt making it bigger would help much