How can I get AlignOrientation to work on anchored parts?

I want a NPC that can’t be pushed by players, but can be touched. Also, I want animations to still work for the NPC. Currently, I have the alignorientation part set up but you can still move the NPC.

And my NPC is cloned and parented to workspace through the client. Just thought I’d add that.

Here’s what I’m trying to do:

Is the NPC always standing in the same spot? If so, you could add an AlignPosition with RigidityEnabled set to true.

This worked, thanks!
For anyone else place it in the HumanoidRootPart

  • OneAttachment
  • RigidityEnabled
  • Attachment0: RootAttachment
  • Set Position to where you spawn the npc (I used GetPivot())
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