Hello, I’ve encountered a problem that’s like this:
I’ve made a sword with blender, imported it, and made it in to a tool. Am I just really dumb or is texture ID something that already should be there or do I need to import it myself? I’ve seen that some people are using texture ID for getting an Image over the tool, how can I achieve that but without a texture ID?
Problem Simplified: How can I get an image over a tool without a texture ID?
You can do this with vertex paint. Wavefront (.obj) doesn’t support this so you’ll need to export your model as .fbx; do note that .fbx files use more memory than .obj.
If that is undesirable to you (I’m not sure how high fidelity you want your model’s texture,) then yes, you will need to manually make a UV/texture
I mistakenly thought you were asking about texturing a 3D model, but I can see now that you were talking about adding an icon to your tool. Apologies, glad you were able to find a solution!