What can i do to get rid of duplicates with the same name such as these:

Local script Code:
local players = {}
local frames = {}
local newValue --6436346
local isfinished = false
game.ReplicatedStorage.GetQueue.OnClientEvent:Connect(function(requests, currentid, targetusername, isrunning)
for _,v in pairs(requests) do
isfinished = false
print(requests)
table.insert(players, v)
print("v = "..v)
print(players)
local clone = game.ReplicatedStorage.QueueExample:Clone()
clone.Name = v
newValue = v
clone.Username.Text = targetusername
clone.Parent = script.Parent.Frame.Frame.Folder
print(players)
--======MAIN=======
for index,value in pairs(players) do
--if isfinished == false then
print("Value : "..value)
print("here!")
print(players[table.find(players, value)], newValue) --if players.23422344
if players[table.find(players, value)] ~= newValue then --if player[old id] ~= v(NEW ID) then
print("NO!")
print(players)
print(players[table.find(requests, players)], "old: "..value) ---VALUE NOT UPDATING. CAUSING ERROR WHEN CALLED MORE THAN 2 TIMES
print(#players)
script.Parent.Frame.Frame.Folder:FindFirstChild(players[table.find(players, value)]):Destroy() --centre of errors "Argument 1 missing or nil"
print(players[index])
print(players, value)
-- isfinished = true
print("set to nil")
table.remove(players, index)
--players[index] = nil
print(players)
else
end
end
--======MAIN======================
end
end)
Server script code:
local httpService = game:GetService("HttpService")
local baseUrl1 = "https://avatar.roblox.com/v1/users/"
local baseUrl2 = "/outfits?itemsPerPage=50"
local requests = {}
local proxyHttp = require(game.ServerScriptService.ProxyRobloxAPI:Clone())
local v
local targetUserId
local targetUserName
local isRunning = false
local isSendingServer = false
local currentid
local outfitFrame
local function checkPlayer()
if isRunning == false then
print("Running Properly")
isRunning = true
isSendingServer = true
if #requests >= 1 then
local userId = (requests[1])
local s, x = pcall(function()
local data = proxyHttp:GetAsync(baseUrl1..userId..baseUrl2) -- https://avatar.roblox.com/v1/users/2046139136/outfits?itemsPerPage=50
if data then
print("cleared")
game.Workspace.Map.Outfits:ClearAllChildren()
local outfits = data.data
for i, v in pairs(outfits) do
currentid = requests[1]
local desc = game.Players:GetHumanoidDescriptionFromOutfitId(v.id)
local thumb = game.Players:GetUserThumbnailAsync(userId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size420x420)
workspace.UserImage.SurfaceGui.ImageLabel.Image = thumb
local c = game.ServerStorage.BaseAvatar:Clone()
c.Name = v.name
c.Parent = workspace.Map.Outfits
c.HumanoidRootPart.Position = Vector3.new(-123 + (5 * (#workspace.Map.Outfits:GetChildren() - 1)), -5, -59.5)
c.Humanoid.NameDisplayDistance = 50
c.Humanoid:ApplyDescription(desc)
c.HitBox.Position = c.HumanoidRootPart.Position
end
end
table.remove(requests, table.find(requests, currentid))
game.ReplicatedStorage.GetQueue:FireAllClients(requests, currentid, targetUserName, isRunning)
print("table removed")
wait(1)
isRunning = false
isSendingServer =false
end)
end
end
end
local loop = function()
while true do
wait(3)
if #requests == 1 then
checkPlayer()
else
repeat game:GetService("RunService").Heartbeat:Wait() until #requests >= 1
end
end
end
game.ReplicatedStorage.RequestUser.OnServerInvoke = function(plr, targetName) -----FIRST THING IN THIS SCRIPT TO HAPPEN
local s, x = pcall(function()
targetUserName = targetName
targetUserId = game.Players:GetUserIdFromNameAsync(targetName) --get name id
workspace.UserImage.SurfaceGui.Enabled = true
table.insert(requests, targetUserId)
game.ReplicatedStorage.GetQueue:FireAllClients(requests, currentid, targetUserName, isRunning)
if isRunning == false then
if #requests == 1 then
wait()
checkPlayer()
print("Put in queue")
end
end
end)
if not s and x then warn(x) end
end
coroutine.wrap(loop)()
