Hello,
I’m working on tweening frames, I’m using TweenService to have the frames go up and down on a players screen. I have a table with all of the tweens and I want to play them all at once. Although, the only way I can achieve this is by typing out tweens["TweenName"]:Play()
for each tween. Is there a more efficient way of achieving this?
EDIT: I forgot to change the positions that the frame will tween to in the table. Therefore all of them are UDim2.new(0.05,0,0.35,0)
local DataCrack = script.Parent
local Values = DataCrack:FindFirstChild("Values")
local Lines = DataCrack:FindFirstChild("Lines")
local MID = DataCrack:FindFirstChild("MID")
local TweenService = game:GetService("TweenService")
local tweeninfo1 = TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.In, -1, true, 0)
local tweeninfo2 = TweenInfo.new(0.45, Enum.EasingStyle.Linear, Enum.EasingDirection.In, -1, true, 0)
local tweeninfo3 = TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.In, -1, true, 0)
local tweeninfo4 = TweenInfo.new(0.35, Enum.EasingStyle.Linear, Enum.EasingDirection.In, -1, true, 0)
local tweeninfo5 = TweenInfo.new(0.3, Enum.EasingStyle.Linear, Enum.EasingDirection.In, -1, true, 0)
local tweeninfo6 = TweenInfo.new(0.25, Enum.EasingStyle.Linear, Enum.EasingDirection.In, -1, true, 0)
local tweeninfo7 = TweenInfo.new(0.2, Enum.EasingStyle.Linear, Enum.EasingDirection.In, -1, true, 0)
local tweeninfo8 = TweenInfo.new(0.15, Enum.EasingStyle.Linear, Enum.EasingDirection.In, -1, true, 0)
Values.Starting.Changed:Connect(function()
if Values.Starting.Value == true then
local tweens = {
tween1 = TweenService:Create(Lines.First, tweeninfo1, {Position = UDim2.new(0.05,0,0.35,0)}),
tween2 = TweenService:Create(Lines.Second, tweeninfo2, {Position = UDim2.new(0.05,0,0.35,0)}),
tween3 = TweenService:Create(Lines.Third, tweeninfo3, {Position = UDim2.new(0.05,0,0.35,0)}),
tween4 = TweenService:Create(Lines.Fourth, tweeninfo4, {Position = UDim2.new(0.05,0,0.35,0)}),
tween5 = TweenService:Create(Lines.Fifth, tweeninfo5, {Position = UDim2.new(0.05,0,0.35,0)}),
tween6 = TweenService:Create(Lines.Sixth, tweeninfo6, {Position = UDim2.new(0.05,0,0.35,0)}),
tween7 = TweenService:Create(Lines.Seventh, tweeninfo7, {Position = UDim2.new(0.05,0,0.35,0)}),
tween8 = TweenService:Create(Lines.Eighth, tweeninfo8, {Position = UDim2.new(0.05,0,0.35,0)})
}
tweens.tween1:Play()
tweens.tween2:Play()
tweens.tween3:Play()
tweens.tween4:Play()
tweens.tween5:Play()
tweens.tween6:Play()
tweens.tween7:Play()
tweens.tween8:Play()
end
end)