How can I go about adding an ammo system to my weapon system?

I’m developing a weapon system, it’s based on a single RemoteEvent fired by so many LocalScripts inside the weapons, but I don’t know how can I go about this without using player tables (e.g. {Player1 = {[Ammo] = 7, [Clips] = 7}})

Nevermind, attributes still exists.

https://create.roblox.com/docs/studio/instance-attributes