I’m developing a weapon system, it’s based on a single RemoteEvent fired by so many LocalScripts inside the weapons, but I don’t know how can I go about this without using player tables (e.g. {Player1 = {[Ammo] = 7, [Clips] = 7}}
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I’m developing a weapon system, it’s based on a single RemoteEvent fired by so many LocalScripts inside the weapons, but I don’t know how can I go about this without using player tables (e.g. {Player1 = {[Ammo] = 7, [Clips] = 7}}
)