hello, so im wondering how plugins are able to import something you chose from a file into studio. I’ve been looking at the api’s but couldn’t find a single thing on it. This is my code:
local StudioService = game:GetService("StudioService")
local Toolbar = plugin:CreateToolbar("Mesh Importer 9000")
local ImportButton = Toolbar:CreateButton("Import", "button for importing meshes.", "rbxassetid://8643299958")
local FileWhitelist = {"fbx", "obj", "blend"}
ImportButton.Click:Connect(function()
local Selected:File = StudioService:PromptImportFile(FileWhitelist)
if Selected ~= nil then
local TempId = Selected:GetTemporaryId()
end
end)
any help is appreciated