How can I improve game conversion rate


To start off here’s our conversion rate, really awful and we’re missing on a lot of revenue potential, I wanna know how we can improve our game, our game is a Difficulty Chart Obby.

Here’s the game on roblox, If you have any suggestions please leave them they’d be really appreciated.

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just spam tons of gammepasses all over the place. add daily rewards, a spinner with buyable spins. BIGGEST THING: add a troll proximity prompt on every player called “Fling” and put a laughing face and make it cost 9 robux. trust me, this works.

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next im gonna see “nuke all, admin commands, steal their checkpoint” or smth :-:

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nah it actually works and its pretty simple you just put a proximity prompt and name it fling and make it so it flings the player. +1 arp dau

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Did you play the game? We have many pop ups already, also I’m not sure of the idea of adding a spinner but we’re in the works of adding a fling player feature.

add the fling feature ASAP. yeah i played the game. you gotta put more stuff. everywhere they look they should be able to buy smth.

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also this is just an extra thing


make it so when you click these if they dont have the stage unlocked it prompts some products


put the server trolls before the skips

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honestly the fling feature itself should give you a lot more robux except for the fact that it seems like people are rather spaced out in ur obby which will make its effect not so great.

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make the servr trolls more visible somehow i feel like. like add prompts that have it around the map too just like the coils and stuff

add in a daily rewards system too that costs robux to auto unlock the next reward

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Yeah we’re planning to release daily rewards this friday, but I love the auto unlock feature I might give it a try! thanks for the suggestion.

Despite this video painting bad light on monetization strategies, as a Roblox game developer you could learn a lot from this. Here’s something from the video you might be able to use:

Add a small purchase that seems like a good deal. This will “break the ice” in the player’s mind, and they (allegedly) subconsciously become okay with spending more money than they usually would on a free game. I saw this in a game I played today on roblox. They had a starter pack that costed 3 robux, and they defined it as being worth 300. Buying this would lead me to believing that I spend money in this game, so I have a higher chance of spending more. And with such a good deal at 3 robux, what could I get at 30 robux? 100 robux?

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Do you think that our assets are maybe too expensive or are we giving too many things away?

I’d say the monetization seems great over all!
However, I doubt obbies have a high payer conversion rate, and I honestly doubt you can do much more about it.
Some of us might be able to help if you show what products sell the most, since some have more experience in that field.

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Hello, sorry for the late response but I did not get notified, here’s a run down of the sales in the last 7 days.


here is a gamepass idea: double jump

also some devproducts ideas:
potions that give you +10 speed for 10 mins or until you die
-10 gravity, or double jump for 10 mins, etc.
dont forget also about some new troll idea that is: blind player, make player unable to jump, inverted controls, inverted camera

and lastly, dont forget about nuke all in the server, or even nuke all servers.

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Yeah that sounds pretty smart imo