How can I improve this underground style CTF game?

Hello all!

I have recently created an Underground Capture the Flag game styled based on the original version released in the early days of Roblox. I’m currently at a stand-still in regards to what I should change or update in the game to improve its playability and enjoyability. Any feedback is greatly appreciated!

Concept of the game:
Dig: Dig underground to the other side of the wall
Fight: Fight opponents
Capture: Capture and bring their flag to your base

https://www.roblox.com/games/8833792852/BETA-Underground-Capture-the-Flag

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Wow, I find this game strangely addicting. It’s pretty cool and I’d definitely play this with friends.

I just recommend making the animations smoother and more realistic, the arm bending is pretty weird when you scoop up the dirt. Maybe use Blender or Moon Animator, there both easy to use but I recommend Blender.

This game needs more popularity too, I can see a lot of potential in it.

Also, there needs to be more sprinting stamina and maybe blocking mechanics, and also a way to defend yourself with the flag. Love this game though, def in my favorites.

Maybe name the game something original like “Wattle’s Flag Game”, “Flag Game”, “Dig Wars”, “Flag Battles”, or even “Wattle’s Capture the Flag.”

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Thank you a ton for the suggestions!

What kind of blocking mechanics are you referring to?

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I mean like, when you have the sword you can block by holding down a key, but it’s like stamina, you can only do it for a little bit to prevent spam.

I’ve recently made some changes and improvements to the game.

I would greatly appreciate any feedback!