game:GetService("RunService").Heartbeat:Connect(function(dt)
c=c+1
end
I want variable c to equal 60 after 1 second, 120 after 2 seconds etc.
Right now, Heartbeat is dependant on the player’s FPS (if the player’s FPS was 40, then c would only increment by 40 every second which isn’t what I want). I don’t know how I should use the delta-time,
So how can I make it so that c consistently increments?