How can I keep scaled text in my enemy GUI from shrinking when zooming in really far?

Below is what I’m referring to. I have enemies in my game with information above their heads. I notice all ImageLabels aren’t affected. I’m REALLY hoping the answer isn’t to convert the text to ImageLabels because that’d increase the amount of assets I have to load in as well as require a bit of scripting.


Thanks for any help <3

Remake it with scale instead of Offset

There is no usage of Offset anywhere in the GUI

Do you have the AutoScale Plugin?
https://www.roblox.com/catalog/1496745047/AutoScale-Lite

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Gave it a shot. It’s a neat plugin, but it still doesn’t really fix the issue.

The GUI is a Billboard Gui. It hovers over enemy heads so it’s moving around as they move around.

It looks fine 90 percent of the time except in situations like the above where the GUI is in your face. It causes the text to shrink the more zoomed in it is. ImageLabels are unaffected by this.

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Thank you for your help.

I solved the problem by simply creating a RenderStepped function that causes the GUIs to fade out the closer the camera is to their heads. That way the warped text is never noticed.