I’m in the middle of a first person game, and I got a bug where I used item limiters and the order of the numbers of the items was skipped. How do I get the items to go into the inventory in order? For your information, the script is like this. Is the script a bad code? I’d appreciate your help
local limit = 3
function updateTools()
local backpack = game.Players.LocalPlayer:WaitForChild("Backpack")
local char = script.Parent
local tools = {}
for i, child in pairs(char:GetChildren()) do
if child:IsA("Tool") then table.insert(tools, child) end
end
for i, tool in pairs(backpack:GetChildren()) do
table.insert(tools, tool)
end
for i, tool in pairs(tools) do
if i > limit then tool:Destroy() end
end
end
local backpack = game.Players.LocalPlayer:WaitForChild("Backpack")
backpack.DescendantAdded:Connect(updateTools)
backpack.DescendantRemoving:Connect(updateTools)
workspace.DescendantAdded:Connect(updateTools)
workspace.DescendantRemoving:Connect(updateTools)