How can I make a BodyVelocity lift

I am trying to make a push function which pushes and lifts the target a bit.

I don’t really know how to make the target lift, so I was only able of making it dash forward.

	local bv = Instance.new("BodyVelocity", target)
	bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
	bv.Velocity = humrp.CFrame.lookVector * 75

This is what I have done so far, I am making the target get pushed to the direction the caster is looking but I would like to make the target also lift a bit.

Just add onto the Y-axis

local Lift = 50
local Vel = humrp.CFrame.lookVector * 75
local NewVel = vector3.new(Vel.X,Vel.Y + Lift , Vel.Z)
bv.Velocity = NewVel
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