I am trying to make a push function which pushes and lifts the target a bit.
I don’t really know how to make the target lift, so I was only able of making it dash forward.
local bv = Instance.new("BodyVelocity", target)
bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bv.Velocity = humrp.CFrame.lookVector * 75
This is what I have done so far, I am making the target get pushed to the direction the caster is looking but I would like to make the target also lift a bit.