I want it to come to the inventory when a player gets a character, and when he quits the game and enters again, I want that character to stay in the inventory. But I couldn’t find how to do it on youtube, can anyone help me?
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Try make folder with all characters in player and in storage, when you do that just use :GetChildren() event to get characters from inventory and save it to datastore, later when player join to game just get that data and copy characters from storage that was in data to inventory
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You may wanna check CharacterAppearence.