Hi, so I wanted to learn how to make a system like this: Basically when a update is going to happen in game a countdown timer starts on a gui, and when the countdown timer ends the game restarts all servers. How is this made? I’m not sure how I can issue this through all servers, and more importantly how can I made this without publishing the game? I’m thinking make a issue update timer gui for the admins, I can do that but how is the timer actually issued throughout all servers? Thanks.
One day I had this idea of working with a module. It was something of the similar concept. You’ll need to know about:
- MessagingService
Yes, that’s one thing. The others are pretty much basic. The method goes about the new server sending a new message through MessagingService to all other servers. If they compare the number(it will always be above the old one), the server will initiate the countdown.
The rest of it is pretty easy to work with. Kick all the players and it should do the trick.
I believe this should be easy enough. Just make a timer normally, and then use MessagingService to communicate between servers
theres a video by alvin blox on how to do this
Oh ok thanks, I’ll look into this.
Oh really? Can you please send a link of the video?
How to make a LIVE EVENT - Roblox Tutorial - YouTube the question is even partially in the title