How can I make a model collide with its own parts, but not other models within the same collision group?

(without creating a unique collision group for each model)

I have a ragdoll system that assigns the ragdoll model’s parts to a collision group. The collision group is set to not collide with parts within the same collision group since I don’t want ragdolls interacting with other ragdolls. However, I do want ragdolls interacting with their own parts within the model. How can I achieve this without creating a unique collision group for each individual ragdoll model?

-E

I think the only method is with the NoCollisionConstraint for between Ragdolls.

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