You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? I am trying to damage a Humanoid when a player uses attack! But turns out Roblox’s engine doesn’t make it so that the Parent wont follow its children’s Position!
-
What is the issue? As stated parent is not following its children’s position.(mesh needs to follow the bone’s position)
-
What solutions have you tried so far? Did you look for solutions on the Developer Hub? I did look for the answer but only one thing popped up, which is that welding bone and a mesh but it still doesn’t follow the position of the children
I tried to make it on first creating a part as a hitbox then checked if something hits it then will check if it has a humanoid or not if it has then it will Give damage but still doesn’t work 
Code:
if th.Parent:FindFirstChildOfClass("Humanoid") then
local Humanoidd = th.Parent.Humanoid
Humanoidd:TakeDamage(10)
end
end)