its a bit confusing but how can i make a particle emmiter shoot out particles that are rotated separetly not like the rotation setting but like i have a line texture and the spread angle is 360 it shoots the texture but i want the end of the line to always point outward becouse when it shoots the particles out from the top its fine but when it shoots it from the side it goes sideways
Take a look into this the Orientation
property of the particle emitter. Pick one of the Velocity
enums.