How can I make a player kill announcement

How can I make a kill announcement when Wanna play or kill someone a gooey pulls up on their screen showing the picture of it the person they killed. I can call of duty as shown below​:arrow_down::arrow_down:

You can do an plr.Humanoid.Died and if the player died you pass that to the server. (Dont forget to add some serverside security checks)

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That would work but it’s not what I asked for
If you look at the picture I circled what I mean.

You’d need to work around using CreatorTags, as those can be used to determine who killed who

Example:

PlayerName has killed Target!
--Playername is the Value
--Target is the Enemy/Target's Humanoid

A couple things to note when using CreatorTags:

  • The Value should be equal to the Player who killed the Enemy/Target
  • The Parent should be equal to the Enemy/Target’s Humanoid
  • The Name can be changed, but it’s advised to use “creator”
  • The Duration the ObjectValue can last should be used via game.Debris:AddItem
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