How can I make a kill announcement when Wanna play or kill someone a gooey pulls up on their screen showing the picture of it the person they killed. I can call of duty as shown below:arrow_down:
You can do an plr.Humanoid.Died and if the player died you pass that to the server. (Dont forget to add some serverside security checks)
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That would work but it’s not what I asked for
If you look at the picture I circled what I mean.
You’d need to work around using CreatorTags, as those can be used to determine who killed who
Example:
PlayerName has killed Target!
--Playername is the Value
--Target is the Enemy/Target's Humanoid
A couple things to note when using CreatorTags:
- The Value should be equal to the Player who killed the Enemy/Target
- The Parent should be equal to the Enemy/Target’s Humanoid
- The Name can be changed, but it’s advised to use “creator”
- The Duration the ObjectValue can last should be used via
game.Debris:AddItem
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