How can I make a projectile that breaks welds?

If I am making a game where I have a projectile object that is supposed to destroy things, how do I make it so the part removes welds of other parts that it touches? Because I am making my game with welded buildings, I need to have a way for them to fall apart on contact, but I don’t want the whole building to fall apart.

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I believe you could just simply check if the Part that it touched is a BasePart class, then call BreakJoints() to remove the welds