If I am making a game where I have a projectile object that is supposed to destroy things, how do I make it so the part removes welds of other parts that it touches? Because I am making my game with welded buildings, I need to have a way for them to fall apart on contact, but I don’t want the whole building to fall apart.
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I believe you could just simply check if the Part that it touched is a BasePart
class, then call BreakJoints()
to remove the welds
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