I’d like a script, where when a player goes out of bounds(outside of a block) they go faster.
Can anyone help?
I’d like a script, where when a player goes out of bounds(outside of a block) they go faster.
Can anyone help?
use GetTouchingParts() to check if a player is in or not in a part
It sadly didn’t work. I don’t know the problem
Use Region3 to do this task. First, create a region three with vector3. Then, you can check if the player is in the region with this if statement:
if (plr.IsInRegion == “Your region name”) then