I want to make a jumpscare that activates when you go to a specific spot in my game and I am having trouble making the sound play to the client that activated it. Help please?
Use a local script and have it handle it (StarterGui)
local part = --the jumpscare part
local sound = --sound
part.Touched:Connect(function(hit)
if hit.Parent and game.Players:GetPlayerFromCharacter(hit.Parent) == game.Players.LocalPlayer then
sound:Play()
end
end)