How can I make a sound play to a client when a part is touched? (basically a jumpscare)

I want to make a jumpscare that activates when you go to a specific spot in my game and I am having trouble making the sound play to the client that activated it. Help please?

Use a local script and have it handle it (StarterGui)

local part = --the jumpscare part
local sound = --sound

part.Touched:Connect(function(hit)
	if hit.Parent and game.Players:GetPlayerFromCharacter(hit.Parent) == game.Players.LocalPlayer then
		sound:Play()
	end
end)