1 What do you want to achieve?
I want to build a massive, realistic supercell storm cloud structure (a mesocyclone) in the sky. It needs to look like a giant, rotating thunderstorm cell that naturally connects to a tornado model underneath it.
2 What is the issue?
I am completely stuck on the building and modeling process for the storm clouds. The image below is a reference of exactly what I am trying to achieve, but I don’t actually have the cloud model built yet. I am not sure how to model such a massive, detailed, and organic-looking cloud structure that fits well within Roblox Studio without destroying game performance.
3 What solutions have you tried so far?
I have looked for building tutorials on the Creator Hub and standard documentation, but most resources only show how to make small, basic particle clouds or flat skyboxes. I am unsure if I should try to model this giant cloud shape out of parts/unions directly in Roblox Studio, sculpt it as a massive custom mesh in Blender first, or use another method.
This Is What Am Trying to Make Am Not Sure How To Do it

