How can I make a throwable part with gliding physics

What do you want to achieve?
I am creating a 2D game, that allows you to throw a part holding your cursor on it. I have the basic systems handled already, the camera, the throwing, like that. I’m just wondering how I can get the physics that will allow the part to soar through the sky like a paper airplane, as well as fall however it would.

What is the issue?
Creating a part with this kinds of physics exceeds my abilities, so for that. I need help from other developers globally.

What solutions have you tried so far?
I’ve tried using gravity as well as tweening to my advantage but none can turn out as I expect.

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